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WoW Forever: kill experience in dungeons goes up by 50%

A hotfix on the evening of 8 November raised the experience from killing enemies in dungeons by 50%, to make repeat runs feel worth it.

WoW ForeverPublished

A gnome, a night elf and a kneeling dwarf with a pack on cracked savanna ground, with white steam and a distant ruin behind them.

Blizzard has raised the experience you get for killing enemies inside dungeons in WoW Forever by 50%. The change went out as a hotfix at about 20:05 Central European Time on 8 November, so it is already live on every realm and needs no patch or restart on your side.

Kaivax, the community manager who announced it on the official forums, gave the reason in one line: the boost is there so it feels better to go back in for more runs. The post closes by wishing players luck with their Deviate Hide drops, a nod to the Wailing Caverns and the leather that many players farm there.

The hotfix touches kill experience only. The post says nothing about the experience paid by dungeon quests. Since launch, those quests have given the bulk of the experience a dungeon is worth, which led many players to run each dungeon once for its quests and then move on. Blizzard did not give the old and new figures, only the 50% increase.

Dungeon experience has been tuned several times already. During the beta, kill experience in dungeons went up by 20% after a long argument about whether dungeons should be worth repeating, and the team said then that running them again should be rewarding without grinding becoming the best way to level. This hotfix moves further in the same direction.