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WoW Forever: no realms, players pick a ruleset and a language
WoW Forever has no realm list. Players pick a ruleset instead: Normal, PvP, Roleplaying or, some time after launch, Hardcore, and can set a preferred language.

WoW Forever drops the usual realm-selection screen. In a post on 21 September, Blizzard said that before creating a character, players will instead choose a ruleset: the kind of experience they want, rather than a particular realm. Blizzard's post names 4 rulesets. Normal is the standard game of exploring, questing and working together, where players fight each other only when they choose to. PvP is for players who want more danger and open-world conflict whenever they enter contested territory. Roleplaying is for players who want to immerse themselves more in the world of Azeroth and find others who want the same. Hardcore is for players who want death to carry lasting consequences, and it will arrive some time after launch. WoW Forever launches at 23:00 UK time on 4 November 2026, which is midnight on 5 November in Central Europe.
Blizzard says each ruleset works more like a broad community of players than a single realm, and that dropping realms is meant to take away the pressure of picking the right realm at launch. Each ruleset stays a separate space: players can group, run dungeons and raid only with others on the same ruleset, and grouping across rulesets is not supported. Battlegrounds may include players from other rulesets, except Hardcore, which stays separate. Horde and Alliance still cannot group together.
Moving between rulesets is limited on purpose. Players cannot freely move between rulesets; to play under another one, they have to create a new character there. The only exception involves Hardcore: its characters stay in a fully closed space, but a Hardcore character that dies can transfer to another ruleset, including PvP. Collections and Legacy Points are shared across the account on every ruleset, with Hardcore handled differently: progress, collections and rewards earned in Hardcore can become available on other rulesets, but progress from other rulesets does not carry into Hardcore.
On PvP, a player can create characters of a single faction only: after making an Alliance character there, they cannot make a Horde one, and the other way round. On Normal, Roleplaying and Hardcore, both factions are open. Blizzard says the PvP ruleset will also have systems meant to keep Horde and Alliance numbers closer together, similar to Season of Discovery, where creating new characters could be temporarily limited for a faction when the balance needed extra help.
There is also a language setting. Blizzard says players will be able to choose a preferred language and meet others who share it. It is set in the Game Menu, opened with Escape: Options, then Languages and Social under the System heading, then Preferred Online Language. The setting covers the whole account and all its characters, and once it is changed it cannot be changed again for 24 hours. In the main game, EU realms are grouped by language, with German, French and Spanish realms among them; Forever has no realms to choose from. Blizzard's post does not list which languages the setting offers and does not explain how it brings players together.
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