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WoW Midnight: the first hotfixes hit the Labyrinth

Most of the list is the new megadelve: kill credit lost on a second run, a boss stuck at 1 health and enemies spawning inside walls. Druids get 4 fixes.

WoW MidnightPublished

Two adventurers in a dark underground hall under a shaft of daylight from a collapsed ceiling.

The first round of hotfixes after the 12.1.5 update went live is out, and the Labyrinth of Kindo'jan takes most of it. Kill credit for a boss did not register when you beat it a second time in the same run. Kindo'jan himself could fail to finish his own encounter when he reached 1 health. In the Returning the Bounty scenario the first bag could refuse to be used at all, and the Hording Looters sometimes stopped spawning partway through.

The rest of the megadelve fixes are the kind of thing that only turns up once thousands of people walk through a place. Enemies in Halazzi's Lair no longer spawn inside the walls, characters no longer fall through the floor when they respawn in Nalorakk's Rest, and Cursed Energy can no longer be cleansed away in Fools and Curses.

One Labyrinth change is a buff rather than a fix: the Ancient Hash'ey Battle Art enchantment now works up to item level 344 instead of 334. Its effects also stop firing outside delves and the Labyrinth, which is where they were supposed to stay.

Druids get 4 lines. In Guardian form the mana cost of Rebirth was wrong, Heart of the Wild could not be cast in Bear Form at all, and Persistence handed out the wrong amount of armour; for Restoration, Nature's Bounty was making Abundance drop early.

Two more worth knowing: the final boss of an Aqir Invasion now picks properly among its 3 types instead of repeating one, and Dundun is back to hiding in Bountiful delves.